Do you want to know the secret to telling a good story? Strand the main character in a tree, and throw rocks at them. Are you wondering what that could have to do with DevOps Training? As it turns out, a good devops training involves stress testing the people with system failures.
The father of Game Day testing as he called it, Jesse Robbins, was deemed the Master of Disaster at Amazon. His job was to make sure that all aspects of Amazon were up and running and ensure problems got solved quickly when they broke.
He used this “Game Day” disaster training as a way to train his team to deal with almost any conceivable outage and problem quickly and effectively. As it turns out, other corporations whose product delivery rely upon the Internet have taken up their own Game Day training as well.
As with anything computer-related, there are devops training certificates. These days, most companies are moving toward lessened on-site risk and putting greater responsibility onto hosting companies that deliver much more economically minded and remotely accessible cloud-based computing solutions. One of these companies that I used is at http://mindmajix.com/devops-online-training, and I would highly recommend.
Such solutions are here now, and not somewhere in the future. The process of Devops involves the following: Planning, Development, Release, Operation, and Closing.
It is said that Scrum and Agile methodologies for software and technology, which are iterative by their nature, can benefit operations professionals tasked with development. It is true, because every iteration of a software model requires planning, building, testing, release, and then closing.
The first aspect of the process is in the planning. It requires getting together with the major stakeholders, or people who care about the outcome of the product, and find out what they want from the product or software. It can include customer feedback about what they want in future renditions of the company’s site functionality. That can be gleaned from customer surveys and customer feedback.
In addition, the corporate management will have their own input into the functionality, financial backing, and the expected outcome of the development. Meanwhile, people within IT will have their own requirements and vision. The idea is to build what is according to the main goals.
Do not let scope creep happen, because it can easily get the project off track and make it fail. Instead, realize that there are some items that can wait and need to wait until the next iteration.